Virtual reality

CS-444

The purpose of this session is to assess the desig...

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Description

The purpose of this session is to assess the design of the 5 types of player interactions (4 for
groups of 3 students) and 2 locomotion methods (including one teleportation) that will be included in the game.
 
1) Each group must make available on their Oculus Quest in INF2 a simple tutorial scene showing and explaining the basic interaction techniques/metaphors that will be included in their game: grasping, throwing, etc... This application should be a simple scene, no complex 3D environment is required.
 
2) All group members assess the usability and feedback of their own basic interaction.
 
3) Each group is visited by one student-assistant for the same assessment; give them the priority and explain the design of your interactions.
 
Here are the key questions to ask to the participant :
  • how easy is it to understand the gesture to perform the task ? (e.g. intuitiveness / clarity of explanation / learning phase)
  • how easily can I achieve the assigned (basic) task with the proposed interaction ? (e.g. stability of grasp, ...)
  • how appropriate are the haptic (vibration), visual and sound feedback ?
  • do you have suggestions to provide to make it easier to achieve the task ?