\overrightarrow{u}

\text{norme}

\text{direction}

\text{sens}

\overrightarrow{u}

\overrightarrow{u}

\overrightarrow{u}

\overrightarrow{u}

\overrightarrow{u}

Q = (-0.2747918761664208, 3.541858599485887)
P = (-2.7052178341388107, 0.2512818909553507)
S: (x(Q), y(P))
R: (x(P), y(Q))
q1, r_1, p_1, s_1, q_1 = Polygon(R, P, S, Q)
a = 1 (slider from 0.1 to 10)
A = PointIn(q1)
c = Circle(A, a)
B = (0.013440457794399951, -1.7908942039215767)
C = (2.9157673032294618, -0.6588776241701187)
u = Vector(B, C)
distanceBC = Distance(B, C)
TexteBC: Name[B] + (Name[C]) + " = " + distanceBC
b: distanceBC / a
f = Line(A, u)
D, E = Intersect(c, f)
A' = Translate(A, u)
g = Ray(A, A')
d = true
e = false
h = false
i = false
n = 0 (slider from 0 to 3, step 1)
F = Midpoint(B, C)
A'_{1} = Translate(A, Vector[(-u)])
G = Intersect(c, g)
j = Ray(A, A'_{1})
H = (0.1752870049395861, -1.4490161043339878)
k = 1 (slider from 0 to 3, step 0.01)
l: distanceBC / a
texte6: "||\overrightarrow{u}||=" + (LaTeX[l]) + ""
m: (a * k)
p = Circle(H, m)
I = Point(p)
v = Vector(H, I)
J = Midpoint(H, I)
K = Point(c)
K' = Mirror(K, A)
q = Line(K', K)
r = Line(H, q)
L, M = Intersect(p, r)
l1: {L, M}
N = Point(l1)
w = Vector(H, N)
O = Midpoint(H, N)
s = Segment(A, G)
G' = Mirror(G, A)
t = Segment(A, G')
f_1 = Segment(D, E)
n_1 = 0 (slider from 0 to 2, step 1)
texte8: "||\overrightarrow{u}||=" + (LaTeX[k]) + ""
g_1 = Segment(K', K)
h_1 = Segment(A, K')
i_1 = 0 (slider from 0 to 1, step 1)
j_1 = Segment(A, K)
k_1 = Segment(A, K)
l_1 = Segment(A, K')
u_1 = Vector(H, L)
v_1 = Vector(H, M)
T = Midpoint(H, M)
U = Midpoint(H, L)
m_1 = 0 (slider from 0 to 1, step 1)
n_2 = -2 (slider from -2 to 1, step 1)