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Matrix3 Member List

This is the complete list of members for Matrix3, including all inherited members.

determinant() const | MatrixBase< 3 > |
getColumn(const unsigned jj, real vec[SZ]) const | MatrixBase< 3 > | inline
getEulerAngles(real &angle, real &, real &) const | Matrix3 |
getLine(const unsigned ii, real vec[SZ]) const | MatrixBase< 3 > | inline
inverse() | MatrixBase< 3 > | inline
inverted() const | MatrixBase< 3 > |
makeIdentity() | MatrixBase< 3 > | inline
makeZero() | MatrixBase< 3 > | inline
Matrix3() | Matrix3 | inline
Matrix3(MatrixBase< 3 > const &m) | Matrix3 | inline
MatrixBase() | MatrixBase< 3 > | inline
MatrixBase(real v[SZ][SZ]) | MatrixBase< 3 > | inline
MatrixBase(real v[SZ *SZ]) | MatrixBase< 3 > | inline
maxDeviationFromRotation() const | MatrixBase< 3 > | inline
maxNorm() const | MatrixBase< 3 > | inline
one() | MatrixBase< 3 > | inline static
operator real *() | MatrixBase< 3 > | inline
operator()(const unsigned ii, const unsigned jj) | MatrixBase< 3 > | inline
operator*=(const real a) | MatrixBase< 3 > | inline
operator+=(const MatrixBase m) | MatrixBase< 3 > | inline
operator-=(const MatrixBase m) | MatrixBase< 3 > | inline
operator/=(const real a) | MatrixBase< 3 > | inline
operator[](const unsigned ii) | MatrixBase< 3 > | inline
projectionMatrix(const real V[]) | MatrixBase< 3 > | inline static
randomRotation(Random &) | Matrix3 | static
rotationAngle() const | Matrix3 |
rotationAroundAxis(const Vector3 &, real angle) | Matrix3 | static
rotationAroundAxis(const Vector3 &) | Matrix3 | static
rotationAroundAxisEuler(const real a[3]) (defined in Matrix3) | Matrix3 | static
rotationAroundPrincipalAxis(unsigned axis, real angle) | Matrix3 | static
rotationAroundX(real angle) | Matrix3 | static
rotationFromEulerAngles(const real a[3]) | Matrix3 | static
rotationToVector(const Vector3 &) | Matrix3 | static
rotationToVector(const Vector3 &, Random &) | Matrix3 | static
setColumn(const unsigned jj, const real vec[SZ]) | MatrixBase< 3 > | inline
setLine(const unsigned ii, const real vec[SZ]) | MatrixBase< 3 > | inline
transpose() | MatrixBase< 3 > | inline
transposed() const | MatrixBase< 3 > | inline
val | MatrixBase< 3 > |
vecMul(const real *in, real *out) const | MatrixBase< 3 > | inline
vecMul(real *vec) const | MatrixBase< 3 > | inline
write(std::ostream &os) const | MatrixBase< 3 > | inline
zero() | MatrixBase< 3 > | inline static
~MatrixBase() | MatrixBase< 3 > | inline virtual