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Quaternion< R > Member List

This is the complete list of members for Quaternion< R >, including all inherited members.

addr() | Quaternion< R > | inline
conjugate() | Quaternion< R > | inline
conjugated() const | Quaternion< R > | inline
getAngle() const | Quaternion< R > | inline
getAngle(R v[3]) const | Quaternion< R > | inline
getAxis(R v[3]) const | Quaternion< R > | inline
getPolar(R v[4]) const | Quaternion< R > | inline
inverse() | Quaternion< R > | inline
inverted() const | Quaternion< R > | inline
leftMult(const Quaternion &a) | Quaternion< R > | inline
leftMult_fast(const Quaternion &a) | Quaternion< R > | inline
newFromPolar(const R v[4]) | Quaternion< R > | inline static
norm() const | Quaternion< R > | inline
normalize(R n=1.0) | Quaternion< R > | inline
normalized(R n=1.0) const | Quaternion< R > | inline
normSqr() const | Quaternion< R > | inline
operator R *() | Quaternion< R > | inline
operator*(R f) const | Quaternion< R > | inline
operator*(const Quaternion &a) const | Quaternion< R > | inline
operator*=(R f) | Quaternion< R > | inline
operator*=(const Quaternion &a) | Quaternion< R > | inline
operator+(const Quaternion &a) const | Quaternion< R > | inline
operator+=(R f) | Quaternion< R > | inline
operator+=(const Quaternion &a) | Quaternion< R > | inline
operator-() const | Quaternion< R > | inline
operator-(const Quaternion &a) const | Quaternion< R > | inline
operator-=(R f) | Quaternion< R > | inline
operator-=(const Quaternion &a) | Quaternion< R > | inline
operator/(R f) const | Quaternion< R > | inline
operator/(const Quaternion &a) const | Quaternion< R > | inline
operator/=(R f) | Quaternion< R > | inline
operator/=(const Quaternion &a) | Quaternion< R > | inline
operator[](const int n) | Quaternion< R > | inline
operator[](const int n) const | Quaternion< R > | inline
oppose() | Quaternion< R > | inline
opposed() const | Quaternion< R > | inline
print(FILE *out=stdout, bool parenthesis=false) const | Quaternion< R > | inline
println(FILE *out=stdout, bool parenthesis=false) const | Quaternion< R > | inline
Quaternion() | Quaternion< R > | inline
Quaternion(R a, R b, R c, R d) | Quaternion< R > | inline
rightMult(const Quaternion &a) | Quaternion< R > | inline
rightMult_fast(const Quaternion &a) | Quaternion< R > | inline
rotateVector(R des[3], const R src[3]) const | Quaternion< R > | inline
rotateVector(R v[3]) const | Quaternion< R > | inline
scaledAngle(R s) const | Quaternion< R > | inline
set(R a, R b, R c, R d) | Quaternion< R > | inline
setFromAxis(const R v[3]) | Quaternion< R > | inline
setFromAxis(const R v[3], R angle) | Quaternion< R > | inline
setFromMatrix3(const R m[9]) | Quaternion< R > | inline
setFromPolar(const R v[4]) | Quaternion< R > | inline
setFromPrincipalAxis(int axis, R angle) | Quaternion< R > | inline
setMatrix3(R m[9]) const | Quaternion< R > | inline
setOpenGLMatrix(float m[16], const float *trans=0) const | Quaternion< R > | inline
setOpenGLMatrix(double m[16], const double *trans=0) const | Quaternion< R > | inline
slerp(const Quaternion &b, const R u) const | Quaternion< R > | inline
square() | Quaternion< R > | inline
squared() const | Quaternion< R > | inline
~Quaternion() | Quaternion< R > | inline