Cytosim PI Cytoskeleton Simulator

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Variables
Display parameters: Graphics
Display Parameters

## Variables
int | buffered
| flag to use a double buffer for smoother rendering (default=1) More...
int | depth_test
| flag to enable OpenGL depth buffer (default=1) More...
int | stencil_buffer
| flag to enable OpenGL stencil buffer (default=0)
int | depth_clamp
| flag to perform depth-clamp (default=false) More...
int | multisample
| enables OpenGL full scene anti-aliasing (default=0) More...
int | full_screen
| flag to switch to full-screen mode
int | show_fps
| flag to the current frame rate
int | show_message
| flag to display information on screen
std::string | label
| string added at the start of message_left
std::string | message
| text displayed in center of window
std::string | message_left
| the label on the bottom left of window
std::string | message_right
| the labe on the bottom right of window

## Detailed Description

## Variable Documentation

int buffered

http://en.wikipedia.org/wiki/Multiple_buffering#Double_buffering_in_computer_graphics

int depth_clamp

http://www.opengl.org/registry/specs/NV/depth_clamp.txt

int depth_test

This is useful for 3D rendering. http://en.wikipedia.org/wiki/Z-buffering

int multisample

This defines the number of samples used to build an image. Higher values result in nicer (but slower) display. http://en.wikipedia.org/wiki/Multisample_anti-aliasing try 4 or 8.