uchicago.src.repastdemos.hypercycles
Class HyperGame
java.lang.Object
uchicago.src.repastdemos.hypercycles.HyperGame
public class HyperGame
- extends java.lang.Object
Coordinates the activation, and deletion of skills and cells.
An implementation of the simulation described in John Padgett's
"The Emergence of Simple Ecologies of Skill: A Hypercycle Approach to
Economic Organization" in _The Economy as an Evolving
Complex System II_, Eds. Arthur, Durlauf, and Lane. SFI
Studies in the Sciences of Complexity, Vol. XXVII, Addison-Wesley, 1997,
pp. 199-221. Thanks to John Padgett for allowing us to include it here.
jpadgett@midway.uchicago.edu
- Version:
- $Revision: 1.1 $ $Date: 2005/08/12 20:04:57 $
- Author:
- Nick Collier and John Padgett
|
Constructor Summary |
HyperGame(Object2DTorus space,
int reproductionMode,
java.util.ArrayList skills,
int nType)
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| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
INACTIVE
public static final int INACTIVE
- See Also:
- Constant Field Values
SOURCE
public static final int SOURCE
- See Also:
- Constant Field Values
TARGET
public static final int TARGET
- See Also:
- Constant Field Values
JOINT
public static final int JOINT
- See Also:
- Constant Field Values
MAX_SKILL
public static int MAX_SKILL
VON_NEUMANN
public static final int VON_NEUMANN
- See Also:
- Constant Field Values
MOORE
public static final int MOORE
- See Also:
- Constant Field Values
HyperGame
public HyperGame(Object2DTorus space,
int reproductionMode,
java.util.ArrayList skills,
int nType)
play
public void play()
killSkill
public void killSkill()
unactivateCells
public void unactivateCells()